This recipe shows how to display an image using an ImageView.
Recipe
- Create a new Xamarin.Android application named DisplayAnImage.
- Add two images named sample1.png and sample2.png respectively under the Resources > drawable folder in your IDE.
- Replace the contents of Main.axml with the following,
<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <Button android:id="@+id/myButton" android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="@string/changeImage"/> <ImageView android:layout_width="fill_parent" android:layout_height="fill_parent" android:id="@+id/demoImageView" android:src="@drawable/sample1" android:scaleType="fitCenter"/> </LinearLayout>
- Add the following string to Strings.xml.
<string name="changeImage">Change Image</string>
- In MainActivity.cs, add code to set the ImageView’s image in the button.Click event handler.
button.Click += delegate { var imageView = FindViewById<ImageView> (Resource.Id.demoImageView); imageView.SetImageResource (Resource.Drawable.sample2); } };
Additional Information
The ImageView class allows you to display an image either declaratively in XML using the android:src attribute, or in code by calling SetImageResource.
